Undetected transients and hitpoints

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Ralph K
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Undetected transients and hitpoints

Post by Ralph K » Sun Feb 19, 2017 10:28 pm

Hey folks,

In my recent project i was working on a drum track and to my surprise some transients were not detected by the editor despite putting the threshold on the lowest level (ex: double tom strike, only the second tom is detected... is there a way to add a hitpoint if its not detected by the system?

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Grim
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Re: Undetected transients and hitpoints

Post by Grim » Mon Feb 20, 2017 11:35 pm

You should probably read the part of the manual titled "editing hitpoints manually" then you will see how to add them, how to move them and how to delete them. :)
i7 5820k @3.7Ghz, 16Gb, W10Pro, Cubase 9.0x, Cubase 8.5.x, Audient iD22, Zoom UAC-2, Wavelab Elements 9.x, Nektar Impact GX61

Ralph K
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Re: Undetected transients and hitpoints

Post by Ralph K » Tue Feb 21, 2017 11:26 am

I know how to move transients and add them by clicking on the upper triangle... but my question is what if there is no upper triangle... how can i manually add a transient.

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Grim
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Re: Undetected transients and hitpoints

Post by Grim » Tue Feb 21, 2017 8:25 pm

Ralph K wrote: but my question is what if there is no upper triangle... how can i manually add a transient.
So you're not prepared to read a very short section of manual that answers your question?
i7 5820k @3.7Ghz, 16Gb, W10Pro, Cubase 9.0x, Cubase 8.5.x, Audient iD22, Zoom UAC-2, Wavelab Elements 9.x, Nektar Impact GX61

Ralph K
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Re: Undetected transients and hitpoints

Post by Ralph K » Wed Feb 22, 2017 7:30 pm

So i figured it and thought i'd be helpful to ther community unlike Mr. Grim who couldn't bother telling me that you only need to press Alt then click while in hitpoint edit mode.... thanks for nothing Grim... and not it wasn't two lines i had to go through two pages for this little hint...

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planarchist
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Re: Undetected transients and hitpoints

Post by planarchist » Wed Feb 22, 2017 7:54 pm

Hmmm... at a hit rate of 550 thanks for 3,599 posts I'd guess Grim is a pretty helpful guy (leaving aside the fact that those of us who come here often witness it first hand anyway).
Nic

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Grim
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Re: Undetected transients and hitpoints

Post by Grim » Wed Feb 22, 2017 9:02 pm

Ralph K wrote: and not it wasn't two lines i had to go through two pages for this little hint...
I expect you're a bit crabby because you're so tired from all that effort.
Maybe you read 2 pages but the answer was on the first page of the section that I named for you to take you straight to it....thank goodness those pages were mostly pictures or I guess you'd need a holiday to recover. :lol:
i7 5820k @3.7Ghz, 16Gb, W10Pro, Cubase 9.0x, Cubase 8.5.x, Audient iD22, Zoom UAC-2, Wavelab Elements 9.x, Nektar Impact GX61

Ralph K
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Re: Undetected transients and hitpoints

Post by Ralph K » Thu Feb 23, 2017 2:48 pm

Hahahha yeah actually the manual can be helpful :p so thanks for pointing me that way :p

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